Formation Combat
Position, reach, pressure, and turn order turn every recruit into a tactical decision.
FIRST CLASS // YEAR ONE AFTER THE PURGE
The Tears are sealed. Their damage remains. Assemble a mercenary formation, enter the fractured nations of Ayelette, and decide what deserves to survive the first dawn.
01 // THE SETTING
Pyrrhus raised the Dawnbreaker and sealed the Tears—but closure is not restoration. Impossible machines, exhausted empires, Shadow-touched wilds, and cultures dragged across realities are still refusing to finish dying.
02 // THE GAME
Position, reach, pressure, and turn order turn every recruit into a tactical decision.
Build a roster whose classes, equipment, and relationships reshape the field.
Markets, crafting, Houses, districts, leagues, and memory vaults persist beyond a single mission.
03 // ACADEMY COMMAND
Create a development account or resume your current academy record. The playable client download will appear here when the first public build is cleared.